Next we produce a single graphics object with eight copies of the computed patch. W do this by applying reflections to the patch. As some reflections reverse the orientation, we correct this by reversing the order of the points in the respective polygons:
First the reflection about the y=x line:
Then the four copies obtained by reflecting about tbe coordinate planes:
If you don't want to see the grid edges:
Finally, here is an GLExplorer version: