Next we produce a single graphics object with eight copies of the computed patch. W do this by applying reflections to the patch. As some reflections reverse the orientation, we correct this by reversing the order of the points in the respective polygons:
![[Graphics:../Images/index_gr_28.gif]](../Images/index_gr_28.gif)
First the reflection about the y=x line:
![[Graphics:../Images/index_gr_29.gif]](../Images/index_gr_29.gif)
Then the four copies obtained by reflecting about tbe coordinate planes:
![[Graphics:../Images/index_gr_30.gif]](../Images/index_gr_30.gif)
If you don't want to see the grid edges:
![[Graphics:../Images/index_gr_31.gif]](../Images/index_gr_31.gif)
![[Graphics:../Images/index_gr_32.gif]](../Images/index_gr_32.gif)
Finally, here is an GLExplorer version:
![[Graphics:../Images/index_gr_34.gif]](../Images/index_gr_34.gif)
![[Graphics:../Images/index_gr_35.gif]](../Images/index_gr_35.gif)